$Id: whatsnew.txt 1.5 1997/07/12 05:20:50 MCUDDY Exp $ What's New in KEM (1.1): New Features For Release 1.1: ----------------------------- * Added "what's new" file * Added "scanline" support for all games (no longer messes up display) however, as a price for only copying 1/2 of the data, hardware double-buffering is disabled. the "-S" (capital-S) flag will turn on scanline support, as will putting "Scanline = 1" in your KEM.INI * re-wrote the KONAMI sprite engines so that they avoid keeping an entire 64K screen around for the sprites; KONAMI games should run much faster. A side effect is that Time Pilot sprite clipping is really bad now. * Changed archive so that default distribution .RAM, .DIP, .KEY, and .HI files are stored in RAM.RES. If you have a previous version of KEM installed, your highscores will not be clobbered. If you have trouble with a game, remove the .RAM, .DIP and .HI for a game and this should clear it up. * The data\*.pal files can be deleted from the 1.0 release; they are now in the RAM.RES file. * Changed DisableDBuffer= key to UseDBuffer = ; this makes the name align with what the variable does. * Changed DisableVBEAccel= key to UseVBEAccel = ; this makes the name align with what the variable does. * Changed the quit key to "ALT-Q" instead of just plain "q". * Support for "Blue Print" (gameplay may be too fast) * -l will list supported games, and check for proper rom images -l with -V will list missing roms, if any. * "-v " option will change the master volume * Added central master volume control instead of game-by-game basis * Changed "RESET" from F9 to Shift-F9 to avoid accidentally hitting it when pausing the game. * Added game saving (F11) and loading (Shift-F11) NOTE: Once a saved game is loaded, high-scores and NVRAM will not be saved until the machine is reset (Shift-F9) * Added some documentation for configuration menu; please read it! * Added the ability for "Journey" to play a sample during the concert scene. I still need to add fade-in/fade-out capabilities. The sample should be 8-bit, unsigned, 22KHZ and be called "sepways.snd" and put in the "Journey" rom directory (data\journey). Someone let me know if the fade-in/fade-out is the right speed... * Added smooth fade in/out to menu screen. * Changed first-time credits to not lock-out the "press any key" prompt for so long. (now all you have to sit through the first time is the "don't distribute this program with roms message"). Bugs Fixed in Release 1.1: -------------------------- * Fixed a minor cosmetic bug with the credits screen in the beta version. * Made changes that will hopefully help ATI and Matrox owners use the native VBE 2.0 on their SVGA cards. * Made changes that will hopefully help SB-PRO/SB-CLASSIC users get sound (albeit with some static, since the card will not be using the "AutoInit DMA" function. If KEM does not work by default, try the -b option. * Fixed a nasty memory leak bug in saving/loading/status screen that would cause a crash if you saved/loaded alot * Fixed a bug in the credits screen that would cause slow machines to not be able to exit from the credits until the "pause" * Credits screen should be faster / smoother on slower machines * Fixed a bug with the centering of the "Save game" prompt at bottom of the screen * Fixed a bug with the save/load game prompt eating the first typed character in the filename