# Initialization file for testing game layouts [CPU] MemSize=8k ; Allowed: '4k', '8k', '16k', '32k' JMI=Yes ; Allowed: 'Yes=Enabled', 'No=Disabled' Speed=Standard ; Allowed: 'Standard', 'SpaceWar', 'Full' Switches=0000000 RomImages=ROMS\ ; add filename [Video] WinSize=0,0,1024,768 ; MinX, MinY, MaxX, MaxY Monitor=BiLevel ; Allowed: BiLevel, 16Levels, 64Levels, Color Rotate=No FlipX=No FlipY=No # Play with these at your own risk! [Inputs] Abort = 01000000,FFFFFFFF,00000000,FFFFFFFF ; Set bit indicating abort Quarter = 00000000,FFFFFFFF,00000000,FF7FFFFF ; Switch 7 (on release) # Define all possible inputs Sw0 = 00000000,FFFEFFFF,00010000,FFFFFFFF Sw1 = 00000000,FFFDFFFF,00020000,FFFFFFFF Sw2 = 00000000,FFFBFFFF,00040000,FFFFFFFF Sw3 = 00000000,FFF7FFFF,00080000,FFFFFFFF Sw6 = 00000000,FFBFFFFF,00400000,FFFFFFFF Key0 = 00000000,FFFFFFFE,00000001,FFFFFFFF Key1 = 00000000,FFFFFFFD,00000002,FFFFFFFF Key2 = 00000000,FFFFFFFB,00000004,FFFFFFFF Key3 = 00000000,FFFFFFF7,00000008,FFFFFFFF Key4 = 00000000,FFFFFFEF,00000010,FFFFFFFF Key5 = 00000000,FFFFFFDF,00000020,FFFFFFFF Key6 = 00000000,FFFFFFBF,00000040,FFFFFFFF Key7 = 00000000,FFFFFF7F,00000080,FFFFFFFF Key8 = 00000000,FFFFFEFF,00000100,FFFFFFFF Key9 = 00000000,FFFFFDFF,00000200,FFFFFFFF KeyA = 00000000,FFFFFBFF,00000400,FFFFFFFF KeyB = 00000000,FFFFF7FF,00000800,FFFFFFFF KeyC = 00000000,FFFFEFFF,00001000,FFFFFFFF KeyD = 00000000,FFFFDFFF,00002000,FFFFFFFF KeyE = 00000000,FFFFBFFF,00004000,FFFFFFFF KeyF = 00000000,FFFF7FFF,00008000,FFFFFFFF # Maps the above input definitions to a keyboard 'scancode' [KeyMapping] Abort = 01 ; ABort Quarter = 10 ; 'Q', Coin Switch # Map all possible inputs Sw1 = 3B Sw2 = 3C Sw3 = 3D Sw6 = 40 Sw0 = 44 Key0 = 0B Key1 = 02 Key2 = 03 Key3 = 04 Key4 = 05 Key5 = 06 Key6 = 07 Key7 = 08 Key8 = 09 Key9 = 0A KeyA = 1E KeyB = 30 KeyC = 2E KeyD = 20 KeyE = 12 KeyF = 21