# Initialization file for SolarQuest [CPU] MemSize=16k ; Allowed: '4k', '8k', '16k', '32k' JMI=Yes ; Allowed: 'Yes=Enabled', 'No=Disabled' Speed=Standard ; Allowed: 'Standard', 'SpaceWar', 'Full' RomImages=ROMS\SOLAR # Switch settings: d-x-c-ss-f-c # # d - 0=Diagnostics, 1=Normal # x - 0=25 captures for extra ship, 1=40 captures # f - 0=Normal, 1=Free play # cc - 00=1 coin 1 credit, 01=2 co 1 cr, 10=2 co 3 cr, 11=4 co 3 cr # ss - 00=2 ships, 01=3 ships, 10=4 ships, 11=5 ships Switches=1001100 # Default inputs (used to set difficulty level): # # FFFF = Level 1 (Easy) # EFFF = Level 2 # DFFF = Level 3 # CFFF = Level 4 # BFFF = Level 5 # AFFF = Level 6 # 9FFF = Level 7 # 8FFF = Level 8 (Hard) # # Any other settings may cause erratic behaviour! Inputs=FFFF [Video] WinSize=0,0,1020,768 ; MinX, MinY, MaxX, MaxY Monitor=64Level ; Allowed: BiLevel, 16Level, 64Level, Color Rotate=No FlipX=Yes FlipY=No Brightness = 100,100,100 ; RGB percentages for brightest level Contrast = 5,5,5 ; RGB percentages for dimest level # Play with these at your own risk! [Inputs] Abort = 01000000,FFFFFFFF,00000000,FFFFFFFF ; Set bit indicating abort Quarter = 00000000,FFFFFFFF,00000000,FF7FFFFF ; Switch 7 (on release) Player1 = 00000000,FFFFFFF7,00000008,FFFFFFFF ; Also Hyperspace key Player2 = 00000000,FFFFFFFE,00000001,FFFFFFFF ; Also Nova key Left = 00000000,FFFFFFDF,00000020,FFFFFFFF Right = 00000000,FFFFFFEF,00000010,FFFFFFFF Thrust = 00000000,FFFFFFFB,00000004,FFFFFFFF Fire = 00000000,FFFFFFFD,00000002,FFFFFFFF # Maps the above input definitions to a keyboard 'scancode' [KeyMapping] Abort = 01 ; ABort Quarter = 10 ; 'Q', Coin Switch Player1 = 02 ; '1' Player 1 Player2 = 03 ; '2' Player 2 Left = 2C ; 'Z' Left Right = 2D ; 'X' Right Thrust = 34 ; '>' Thrust Fire = 35 ; '/' Fire Player1 = 2E ; 'C' Hyperspace Player2 = 33 ; '<' Nova