# Initialization file for RipOff [CPU] # Switch settings: d-tt-cc # # d = 0=Normal, 1=Diagnostics # o = 1=Optional score # s = Sound in attract mode # cc = 00=4 coins 3 credits, 01=3 co 2 cr, 10=2 co 1 cr, 11=1 co 1 cr # tt = 00=8 fuel pods, 01=16 pods, 10=4 pods, 11=12 pods Switches=0010001 RomImages=ROMS\RIPOFF MemSize=8k ; Allowed: '4k', '8k', '16k', '32k' JMI=Yes ; Allowed: 'Yes=Enabled', 'No=Disabled' Speed=Standard ; Allowed: 'Standard', 'SpaceWar', 'Full' [Video] WinSize=-16,-16,1041,785 ; MinX, MinY, MaxX, MaxY Monitor=BiLevel ; Allowed: BiLevel, 16Levels, 64Levels, Color Rotate=No FlipX=No FlipY=No # Play with these at your own risk! [Inputs] Abort = 01000000,FFFFFFFF,00000000,FFFFFFFF ; Set bit indicating abort Quarter = 00000000,FFFFFFFF,00000000,FF7FFFFF ; Switch 7 (on release) Player1 = 00000000,FFFFFFFD,00000002,FFFFFFFF ; Bit-1 Player2 = 00000000,FFFFFFF7,00000008,FFFFFFFF ; Bit-3 Fire1 = 00000000,FFFFDFFF,00002000,FFFFFFFF ; Bit-13 Forward1 = 00000000,FFFF7FFF,00008000,FFFFFFFF ; Bit-15 Right1 = 00000000,FFFFBFFF,00004000,FFFFFFFF ; Bit-14 Left1 = 00000000,FFFFEFFF,00001000,FFFFFFFF ; Bit-12 Fire2 = 00000000,FFFFFFDF,00000020,FFFFFFFF ; Bit-5 Forward2 = 00000000,FFFFFFEF,00000010,FFFFFFFF ; Bit-4 Right2 = 00000000,FFFFFFFB,00000004,FFFFFFFF ; Bit-2 Left2 = 00000000,FFFFFFFE,00000001,FFFFFFFF ; Bit-0 # Maps the above input definitions to a keyboard 'scancode' [KeyMapping] Abort = 01 ; ABort Quarter = 10 ; 'Q', Coin Switch Player1 = 02 ; '1' Player 1 Player2 = 03 ; '2' Player 2 Left1 = 2C ; 'Z' Left1 Right1 = 2D ; 'X' Right1 Right1 = 2E ; 'C' Right1 Forward1 = 33 ; '<' Thrust1 Forward1 = 34 ; '>' Thrust1 Fire1 = 35 ; '/' Fire1 # Hey, you figure out where to map player 2...