#include "common.h"

struct GameInfo
{
	const char *name;
	const struct RomModule *rom;
};



struct GameVidInfo
{
	const char *name;
	const struct RomModule *gfxrom;
	const unsigned char *palette;
	const unsigned char *colortable;
};


extern const struct GameInfo gameinfo[];
extern const struct GameVidInfo gamevidinfo[];


#define TOTAL_COLORS 16
#define COLOR_CODES 32
