
                        Emulator to The Mr. Do saga
                        ===========================

  This is an emulator released by me to my learning. In this version, there is
no sound or music and the colors are not perfectly emulated, but the game is
running at about 80% of the real one.

  If you think that you can help me with manuals, schematics or any information,
please, email me.  Please don't write me about bugs, complaints about the slow
emulation speed or good notices.  I only want ideas to better the functionality
of the emulator.  In the future, if there aren't problems, one good version of
the emulator will go out.  At the moment, this is all of there is.


Actual state
------------

* Mr. Do! (1982)
  -. Fixed sprites fails and keyboards bugs.
  -. New screen mode: it's about 15% faster that old.

* Mr. Do!'s Castle (Oct. 1983)
  -. Fixed keyboards bugs.
  -. New screen mode: it's about 15% faster that old.

* Mr. Do!'s Wild Ride (Jun. 1984)
  -. Fixed keyboards bugs: didn't possible to accelerate anyway.
  -. The sprites did have trash.

* Mr. Do! Run Run (Nov. 1984)
  -. Fixed keyboards bugs: didn't possible to fire when Mr. Do was walking.
  -. The sprites does appear duplicated in any cases.

And more: added one option in all four games, to select screen refresh in PC
less or bigger than PENTIUM-100.
In MS-DOS command line, type the name of the game and next, one number in the
range 1-9. If you doesn't put nothing, default value is used.


Running the game
----------------

  You must to use the CURSORS keys for movement.  The other buttons are:

     CTRL or ALT -- FIRE (except in Do Wild Ride, that is ACCELERATE )

     1 -- START
     2 -- INSERT COIN
   To finish game, use <ESC>.


Thanks
-------

   -.  To Marat Fayzullin <fms@freeflight.com>, for his Z80 emulator
       (It's the same one that is used in the MSX emulator), and for
       letting me use his.

   -.  To Tony Bueno <bueno@utdallas.edu> for his good text document about the
       saga of Mr. Do!.  His document provided me the motive to make the game.

   -.  To my friends: I¤igo, Ignacio, Imanol, David, Julian, Carlos y Angel,
       because without your competition of who is the better programmer man,
       I wouldn't have come so far.

   -.  To my super-wife and my super-baby (which she is carrying within her),
       who counts the days that I'm losing at my PC, away from her.
       (My wife is a good BETA TESTER for me ;-))) )

   -.  Thanks to Dana Colbert <dmc@vectorbd.com> for this New English Text...

P.D: This game was programmed in C++ on a PENTIUM-100, and his speed is good
     enough. I did prove it out on 486-66 and it was a bit slow, but was good
     anyway.
     Hey! Don't ask me about ROMS. I will not answer. I'm sorry.


                10-13-96  Joseba Epalza  <jepalza@arrakis.es>

