# Initialization file for Star Castle > >*** Star Castle *** > >Keyboard Mapping: > > One Player = F1 > Two Players = F2 > Coin = F3 > Reset Game = F4 > Exit = > > Left = 'Z' > Right = 'X' > Thrust = '.' > Fire = '/' [CPU] MemSize=8k JMI=Yes RomImages=ROMS\STARCAS ; Switch definitions: ; ; D------ 0=Test Pattern, 1=Normal ; -XX---- Unused ; ; ---CC-- 00 = 1 credit per 1 quarter ; 10 = 1 credit per 2 quarters ; 01 = 3 credit per 2 quarters ; 11 = 3 credit per 4 quarters ; ; -----SS 00 = 3 ships per game ; 10 = 4 ships per game ; 01 = 5 ships per game ; 11 = 6 ships per game Switches=1000011 [Video] WinSize=-9,3,1033,795 ; MinX, MinY, MaxX, MaxY Monitor=BiLevel Twinkle=8 Rotate=No FlipX=No FlipY=No ; Normal coloring... Brightness=100,100,100 ; RGB percentages for brightest level Contrast=67,67,67 ; RGB percentages for dimest level ; Christmas Castle ; Brightness=100,0,0 ; All Red ; Contrast=0,100,0 ; All Green [Inputs] RstCPU = 02000000,FFFFFFFF,00000000,FFFFFFFF ; Set bit indicating RESET Exit = 01000000,FFFFFFFF,00000000,FFFFFFFF ; Set bit indicating Exit Coin = 00000000,FFFFFFFF,00000000,FF7FFFFF Player1 = 00000000,FFFFFFFE,00000001,FFFFFFFF Player2 = 00000000,FFFFFFFB,00000004,FFFFFFFF Left = 00000000,FFFFFFBF,00000040,FFFFFFFF Right = 00000000,FFFFFEFF,00000100,FFFFFFFF Thrust = 00000000,FFFFFBFF,00000400,FFFFFFFF Fire = 00000000,FFFFEFFF,00001000,FFFFFFFF # Maps the above input definitions to a keyboard 'scancode' [KeyMapping] Exit = 01 ; Exit Coin = 3D ; F3, Coin Switch RstCPU = 3E ; F4, Reset Game Player1 = 3B ; F1, 1 Player Player2 = 3C ; F2, 2 Players Left = 2C ; 'Z' Right = 2D ; 'X' Thrust = 34 ; '.' Fire = 35 ; '/'