typedef struct
{
	char	*title;
	char	*company;
	char	*disc_name;
	char	*drive;
	char	*directory;
	char	*run;
	char	*program;
} NAMES;

typedef struct
{
	char	*p[7];
} INDEX;

typedef union
{
	INDEX	index;
	NAMES name;
} GAME;



extern	"C"	GAME	game[];

