; required sounds in sounds.txt ; the maximum number of sounds definable is 64 ; All .wav files must be 8 bit mono ; All .wav files must be smaller than 65536 bytes ; sounds marked optional are not used by the engine directly, but ; are defined for your convienence. ; ; You may replace any of these sounds below with your own sounds, ; but there must be a sound definition for each of these sounds. ; ;0 ; machine gun sound 15 gunfat.vga ;1 ; regular guard's gun ;2 ; googun sound 26 stickfat.vga ;3 ; rocket launcher25 rockfat.vga ;5 ; /* play the 'ouch' sound */ ;6 ; explosion from fluid file with bit 1 set ;7 ; pistol (shotgun) sound 16 pistfat.vga ;8 ; optional glass breaking sound ;9 ; optional water splashing sound splashb.wav ; splash i the water ;10 ; /* a door sound, maybe sliding door? ,ivolume,nodoorsnd); ;11 ; /* door busted open*/ hmm. ;13 ; /* kick the wall sound */ ;14 ; door sound */ ;15 ; another door sound ;16 ; ?s till anothter door sound? ,ivolume,nodoorsnd); ;17 ; optional helicoptor noise ;18 ; optional boat motor noise ;19 ; optional generator noise ;20 ; guard yelling ;21 ; guard yelling ;22 ; guard yelling ;23 ; guard yelling hey? ;24 ; guard dying ;25 ; guard dying ;26 ; guard dying ;27 ; guard dieing? ;29 ; playsound ( play sound of hovercraft or armored guard exploding ) ;28 ; armored guys gun ;30 ; cocking of shotgun 0 2 pist3c.wav ; machine gun mgun2b.wav 1 3 roar2.wav ; SNOW MONSTER'S ATTACK GROWL ;1 3 pist3c.wav ; guard shot 2 2 candycan.wav ; goo gun goop2b.wav 3 1 pist3c.wav ; rocket gun 4 1 pist3c.wav ; fireextingusiher 5 0 goop1.wav ; FROSTY MELTING AS HIT POINT GUY 7 2 pist3c.wav ; shtgunb.wav 8 1 candycan.wav 9 2 candycan.wav ; splash i the water 10 5 creak1b.wav ; BARN DOOR CLOSING ;10 5 slide4b.wav 11 2 candycan.wav ; WAND = CANDY CANE MAGIC SOUND ;11 2 kick1b.wav 12 2 candycan.wav ; WAND = CANDY CANE MAGIC SOUND ;12 2 pow1c.wav 13 2 creak1b.wav 14 5 creak1b.wav ; BARN DOOR OPENING ;14 5 slide3b.wav 15 5 creak1b.wav 16 5 creak1b.wav 20 2 roar.wav 21 2 roar.wav 22 2 roar.wav 23 2 roar.wav 24 2 roardeth.wav 25 2 roardeth.wav 26 2 roardeth.wav 27 2 roardeth.wav 28 3 pist3c.wav ; sound of hovercraft's guns 29 2 pist3c.wav 30 2 pist3c.wav ; cock the shot gun 31 4 tnkshwng.wav ;TREE 32 4 ablbla.wav 33 0 mryxmas.wav 34 0 hooray.wav 36 3 hohoho.wav ; Substitute these sounds for the 'hey' noises, dieing noises, and guard ; shooting noises if you have beasts instead of human enemies ;roar.wav ;roar3.wav ;roar2.wav ;roar.wav ; the following are xmas sounds that can be defined: ; just take out the semicolon and then play them from an animation file. ;32 3 candycan.wav ;33 3 orchhit.wav ;34 3 whoosh.wav ;35 3 tweet.wav ;37 3 ablbla.wav ;38 3 frompie.wav ;39 3 mryxmas.wav ;40 3 horn.wav