JUNGLE STRIKE INSTRUCTIONS ** BE SURE TO SET THE GAME OPTIONS FOR YOUR SOUND CARD TYPE!!!! *** MAIN MENU Using the Main Menu. Use the up/down cursor keys to toggle between the red choice buttons on the main menu, to select press fire (if this is the first time you've played Jungle Strike and you haven't changed any of the default keyboard settings- then press the default fire keys Z, X or C). CHOOSE YOUR CO-PILOT Your co-pilot is responsible for aiming the guns and operating the winch. The more capable your co-pilot, the easier your job as pilot will be. Each co-pilot has a dossier. Press fire on the Co-Pilot button to go to the Co-Pilot Menu. You will see a picture of each co-pilot and a description of their skills and attributes. You will notice that one of the Co-pilots is listed as MIA or Missing In Action. You can't select a pilot who is listed as MIA. They are out there somewhere, and if you find them and return them safely to the frigate for some much needed first aid, you'll be able to fly the subsequent campaigns with the best co-pilot of the bunch. Press fire on the next button on the co-pilot menu to select a co-pilot, when you've chosen a co-pilot, the co-pilot shown in the window represents your selection, move to the exit button and press fire to return to the main menu. Your co-pilots name will be shown in the window on the main menu. CONFIGURE CONTROLS AND SOUND OPTIONS Move to the button and press fire to select. You will be presented with the following options: Define Keys, Calibrate Joystick, Sound Card and Screen Size. DEFINE KEYS Move to the button and press fire to select. This feature allows you to change the default keys used for gameplay. The default keys are as follows: Left= left arrow Right= right arrow Forward= up arrow Reverse= down arrow Gun= C Hydra= X Hellfire= Z Once you've chosen the keys you wish to use the menu will automatically close and return you to the Configure Controls and Sound Menu. CALIBRATE JOYSTICK Move to the button and press fire to select. Follow the on screen intructions, the menu will automatically close and return you to the Configure Controls and Sound Menu once the joystick is configured. Because most joysticks have only two buttons, we've designed the controls so that you can use the space bar to toggle between weapons (Gun, Hydra and Hellfire), if for example you are using the fire button on your joystick to operate the Gun pressing the space bar will switch weapons to the Hydra. Pressing the space bar again will bring the Hellfire into use, press the space bar again and you'll switch back to the gun. SOUND CARD Press fire on the Sound Card button and the name of the sound card will appear in the window on the left, select the name of the sound card you wish to use by pressing fire. DO NOT select a soundcard driver that isn't installed or 100% compatible with the soundcard in your machine. SCREEN SIZE Use the fire button to alter the size of the gameplay screen on your monitor, you can choose full, medium or small play screen area. ENTER PASSWORD (Does not apply to Demo version) If this is the first time you've played Jungle Strike you won't have a password. At the end of each successful campaign you'll receive a character password and your current score. Make sure to write it down if you wish to return to the game at the beginning of the next campaign with your score intact, rounded down to the nearest thousand points. If you enter the password incorrectly, a ? will appear in the password window. You must then type the password in again correctly to proceed. The password will save your co-pilot selection, but it will not save any non-standard control settings you may have chosen. You have about 5 minutes to write down the password before it disapears. You are now ready to play Desert Strike, move to the Start Campaign button and press fire. IN GAME MENUS The action pauses when you call up the following menus: F1 (THE MAP SCREEN) You will need to refer to the battle map continually throughout each campaign to locate yourself in relation to your targets and objectives. You can view military data specific to your current campaign, and call up your current status for the campaign. Besides you weapons, the battle map is your most important tool as a pilot. Your Apache is depicted as a small helicopter graphic. Select objects from the display below the battle map by using left/right cursor keys. The object selected blinks on the battle map. F2 (THE MISSION INFORMATION) You can obtain detailed information about the targets and objectives of a campaign from the Mission Data Log. Notice that every item on the map has a corresponding file in the data log. There you will find a picture of the item, it's name, and pertinent information. ARMOR POINTS Armor points are listed for some of the targets. The number represents the amount of damage that target can take before it is destroyed. POWER POINTS Power points are listed for the enemy's weapons. If you get hit by a Rapier SAM, which packs a 100 point wallop, your armor will decrese by 100 points. F3 (CURRENT MISSION STATUS) This gives you all the information on missions that have been completed and ones to be completed. Press the spacebar to exit any of the above F-key menus. F1 (SOUNDS) Press F1 to turn on/off sound. F4 (CONTROL METHOD) This allows the user to change the control method used. Pressing F4 will toggle between the choices. Please note that you must first calibrate your joystick (F6) before you can select it. F5 (DEFINE KEYS) Changes the default keys used in the game to the ones you'd like to use. F6 (CALIBRATE JOYSTICK) F10 (ABANDON GAME) Returns you to the main menu. F12 (QUIT TO DOS) Quits to DOS and returns you to the hard drive prompt. ESC Exits this menu. CRITICAL INFORMATION You are allotted three lives per campaign. If you lose your third life before you accomplish the final mission of a campaign, you must return to the beginning of that campaign and complete it before you can move on to the next campaign. Although the chain gun may appear to be hitting an object, make sure you look for the grey explosion to be certain you are on target. Misses appear as yellow explosions and make only a small "gunfire" noise. At times during a campaign you will receive announcements of incoming intelligence reports. If you wait more than 10 seconds to access the report, it will not be available. Each time you drop off a passenger at a landing site your mechanics will have time to work on your Apache's armor. In Campaign #1, each passenger is worth 150 armor points. In all subsequent campaigns, each passenger is worth 100 armor points. When you fuel level reaches 14 units a warning message appears on the screen. Each time you burn two more units, the message appears again. When your armor is reduced to 125 points, you'll receive a similiar warning message. If you crash from lack of fuel, your armor is automatically restored to a full 600 points. If you blow up from loss of armor, your fuel supply remains the same as it was before you crashed, unless you had fewer than 25 units of fuel, in which case your fuel tank is restored to 25 units. If you bump into an object (except the frigate) your armor loses 10 points and you'll momentarily lose control of the Apache. In addition you'll cause 10 damage points to the object you bumped into.